Chapter 262 Knowledge Changes Destiny
Chapter 262 Knowledge Changes Destiny
Chapter 262 Knowledge Changes Destiny
The White Emperor had never imagined that the uniqueness of fate could be so "cruel".
This level of destructive power and complexity far surpasses anything he knew about the probability dice of the original timeline.
The dice of probability, if you are careful, there is still a possibility of carrying and using low to medium sequences.
Even if the wheel spins unexpectedly, it's not so easy to throw the worst possible number, 1, which maximizes the probability of being unfavorable to the target. The sealed artifact itself prefers to make the holder go back and forth between bad luck and good luck. A slight mistake can lead to death due to an accident, but it's not an instant death.
This die is a bit different, perhaps due to the difference in the degree of recovery.
For ordinary people, even being within the influence of dice is a tragedy.
Gambling with the dice of fate is almost always a losing proposition. Once you've lost everything, the outcome is completely random: you might drown on the road, accidentally end up in the underworld, fall in love with your pet boar, or deliberately jump into the sea to become a free fish...
Without divinity, there's no point in even talking about gambling.
Even with divinity, as the gamble becomes increasingly complex, one will eventually lose everything, including extraordinary abilities, extraordinary characteristics, and divinity. These can all become chips in the gamble, and from the perspective of fate, they are all data that can be manipulated.
"It seems even Lady Luck would find it dangerous."
The "Dice of Fate" in the hands of the "White Emperor" is still changing on its own, which was originally the unique discovery of the "God of Luck" in the first sequence of the Fate Path.
At first, "God of Fate" Servis also felt that it was a blessing from fate. However, as time went by, Servis found that not only could he not contain the uniqueness of fate, but the uniqueness of fate also wanted to devour him. He was even forced to "reboot" once due to an accident. So he finally realized the truth and handed this heavy burden over to the White Emperor.
The inability to accommodate uniqueness, for Sequence 1, means that carrying it around, the disadvantages outweigh the advantages.
Xia'er had also thought it was exaggerated. It was just a matter of probability. In the original timeline, even a pharmacist with a sequence 8 dared to touch it. Little Snake had been using it for such a long time. Why couldn't "God of Luck", who was also a sequence 1, do the same?
But the result was really not good. The revival of the Fate Dice was already quite high, and the chips won were also quite a lot, which made things a bit difficult. Between the rolls of the dice, it was even able to reproduce the extraordinary ability to "win".
Although from the hermit's perspective, this is similar to the reboot of Sequence 1 Mercury Serpent, and is closer to a kind of "save," the more "saves" or "chips" there are, the greater the threat of the Dice of Fate.
This little thing is quite clever. It can always find a way to jump out of the several time loops designed by the White Emperor, no matter how many times fate changes. Whether it's prophecy, luck, or destiny, it can always inexplicably break free. Even the seal of destiny doesn't work. "Destiny's Way" will jump out of the cage by itself. If you don't gamble with it, it can even run away on its own, relying on the River of Destiny to directly transfer to those "guilty puppets" who have lost all their chips.
If we want to seal off such uniqueness... we must seal off all the chips of the fate dice, everything that can influence fate. Otherwise, what makes you think that sealing off one die can seal off "fate"?
The "God of Luck" attempted to seal it and succeeded, winning some of the chips carried by the "dice." However, it failed to seal all the chips and all of destiny. As long as these "chips" are connected to the River of Destiny, the Astral Realm, the Spirit Realm, and the Real World, the unique destiny can continue to gamble and win more chips, which is rather slippery.
"As expected."
The only two pathways under the control of the source matter (the key of light) that have not been pulverized by the Celestial Venerable and God.
Even with the Thief Sequence 1, Xia'er cannot simply seal the uniqueness of his destiny.
It's like trying to catch Amon. Catching one Amon is useless; you have to catch all of them. And Amon is a living being, so this uniqueness and "authority" is even harder to catch than a living Amon.
"But winning is quite simple."
Chael and "Fate" took turns rolling the dice. The "Dice of Fate" in their hands seemed to be just a tool for the hermit and the uniqueness of fate in their gambling. In this kind of gambling, cheating was considered a gambling skill.
As the White Emperor played, he won many things, including time, life force, wealth, slaves, knowledge...
He doesn't have many "chips" left, and it's a bit troublesome for him to overturn the table and seize the "uniqueness of destiny".
However, there are quite a few regular "chips," so you generally win more than you lose. Occasionally you might lose something, just to avoid the "dice" disappearing. Fortunately, although this game has many variations, it doesn't involve much strategic thinking. When it revives, it's bound to cause trouble, which is easy to notice. Otherwise, you can just hide and play it safe...
"How about we try a different way of playing?"
"You set the rules, I'll guess the numbers."
The White Emperor got tired of cheating and taking advantage of others, so he took the initiative to suggest changing the game rules.
The "Dice of Fate" rippled slightly. As a manifestation of uniqueness, even at this level of activation, its basic operating rules still exist, and playing it this way seems to better align with its logic.
Thus, as the White Emperor removed the "order" that had covered the dice and forced them to gamble seriously, the Dice of Fate were completely unleashed. Just like bullying ordinary people, there were no rules, no fixed way to play, it was completely random, and winning was winning.
Whoosh!
The dice of fate bounced, leaving afterimages, and the 108 faces of the dice displayed different red dots. The river of fate seemed to surge with waves as fate became chaotic.
"You agreed to it yourself."
The White Emperor saw that the "Dice of Fate" had "agreed" to his "way of the game." He closed his eyes, and in the spirit world, the pure white light began to use the data of the entire spirit world to simulate the trajectory of the Dice of Fate. The enormous computing power began to construct an orderly model of fate.
This is still a gamble between the hermit and fate, unlike the previous "card game" where he cheated by relying on his power.
Now the hermit begins to simply guess the numbers, simulating the process of fate's changes and predicting the outcome.
At the beginning, the White Emperor lost more than he won, and soon lost all the chips he had won before.
But he didn't care. As the White Emperor of the Northern Continent and a tyrant above the Seven Lights of the Spirit Realm, he had plenty of chips to lose. Even if he were to lose, it would be the fate of others, and he still had a large number of subjects.
However... gradually... the White Emperor's guesses became more and more accurate. The Dice of Fate were clearly in a bit of a hurry, and the changes became more and more chaotic and disorderly. But this only caused temporary chaos, and the White Emperor quickly simulated the general pattern again.
After all, no matter how chaotic fate may be, the river of fate between the North and South continents is only so "long". All changes are within the Earth's barrier. The West continent is also sealed by the Heavenly Venerable's barrier. No matter how random the dice are, they only have "108" sides.
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